Menu
About Me
This website will serve as my portfolio and will consist of 3D model.
I am currently studying a BTEC Level 3 in Game Development at the Liverpool Community College where we have been creating game ready assets for our portfolios and to train us up to a industry ready standard.
I am currently 19 turning 20 soon and planning on working hard so that once my work is at a certain standard/Once I no more detail I can go to university and focus on a degree in Games Design.
In my spare time I know it may sound strange but I enjoy 3D modeling as I always feel a strange sense of pride after I have finished modeling something and gone through the workflow. Normally I model in Autodesk Maya and Texture in Photoshop/Quixel but sometimes use Substance painter depending on what the asset is.
I have been modeling in 3D since 2013 where I began using Cinema4D and then progressed onto Maya.I am currently working towards being a environment artist and I have some projects that I plan on doing as fan builds based of certain games just in my own art style for fun.
I have experience in certain software programs such as:
Currently I am trying to make a scene in MagicaVoxel which is a 3D modeling software based around the art style of cubes.The reason I am doing this is because I think the software is quite unique and their isn't that much software on the market that fits that art style so it gives me a sense of uniqueness.I also just really like the art style and some of the models you can make with it are simply amazing.
I am currently studying a BTEC Level 3 in Game Development at the Liverpool Community College where we have been creating game ready assets for our portfolios and to train us up to a industry ready standard.
I am currently 19 turning 20 soon and planning on working hard so that once my work is at a certain standard/Once I no more detail I can go to university and focus on a degree in Games Design.
In my spare time I know it may sound strange but I enjoy 3D modeling as I always feel a strange sense of pride after I have finished modeling something and gone through the workflow. Normally I model in Autodesk Maya and Texture in Photoshop/Quixel but sometimes use Substance painter depending on what the asset is.
I have been modeling in 3D since 2013 where I began using Cinema4D and then progressed onto Maya.I am currently working towards being a environment artist and I have some projects that I plan on doing as fan builds based of certain games just in my own art style for fun.
I have experience in certain software programs such as:
- Autodesk Maya
- Autodesk Mudbox
- Adobe Photoshop
- Adobe Premiere Pro
- Cinema4D
- Quixel Suite 2.0
- Substance Painter
- Sony Vegas 12
- Unreal Engine 4
Currently I am trying to make a scene in MagicaVoxel which is a 3D modeling software based around the art style of cubes.The reason I am doing this is because I think the software is quite unique and their isn't that much software on the market that fits that art style so it gives me a sense of uniqueness.I also just really like the art style and some of the models you can make with it are simply amazing.